I am a writer, content designer, and copy editor with a background in multiple design fields, including UX and UI, as well as teaching at the undergraduate level.

As a writer and editor my areas of expertise are genre fiction and game writing. In each of those disciplines I have a particular fondness for fantasy and science fiction. I believe in Oxford commas, semi-colons, and em dashes, and I wish the subjunctive were held in higher regard.

I believe that good design is industry-agnostic. I approach all design roles as variations on user experience design, interaction design, and information architecture, then translated into other fields and media. So, you can look at my exhibition designs and see they created vivid museum-going experiences by organizing the presentation of objects and their associated visual information, managing visitor flows, and providing clear wayfinding. The design told a story about the displayed artwork just as information architectures user flows, and affordances do for the user of an app or website.

I designed scenic environments for numerous plays and operas in the United States and Europe, fostering human interactions through visual, spatial, and kinetic storytelling. I was a lead artist on several award-winning productions that I helped develop as well as design, including: Boozy: The life, death, and subsequent vilification of Le Corbusier and, more importantly, Robert Moses, an unexpected Off-Broadway hit about urban planning; and Orpheus, a rock-opera retelling of the myth for post-9/11 New York whose designs were included in the US pavilion at the 2007 Prague Quadrennial of Design.

By age 10 I had read my first fantasy and science fiction novels, run my first D&D campaign, and played my first computer RPG. And I haven’t stopped since!

Last pie baked:

Pear with an almond cake topping, in a lard + butter pastry.
Of course it's gone now. Long gone.

©2024 David Gürçay-Morris

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